Movie Answer Man: Critics vs. gamers on ‘Doom’
Q. If “Doom” were just another action thriller, then I would have to say you were too generous by giving it one star. The movie frankly deserves zero stars. But is not just a movie. “Doom” was to games what “Rashomon” was to movies. It invented a way of showing something that had never been done before — what you call the “point-of-view shot looking forward over the barrel of a large weapon.”
“Doom” the movie is a tribute to this seminal event. This movie isn”t about clever camera angles, witty dialogue or subtle directorial touches. “Doom” has no pretensions, aspirations or delusions about what it is about. You aren”t supposed to wonder about the origins of mankind as you walk out of the theater. “Doom” the movie is “Doom” the game brought to the screen without messing around too much with the original. “Doom” works as a tribute because it fails so utterly as a movie. There is a reason so many video game-based movies suck: They are fundamentally different forms of representation. Thus by being faithful to the game, the movie pisses off the critic and pleases the gamer.
Vikram Keskar, Kirksville, Mo.
A. With friends like you, what does “Doom” need with critics? Surveys indeed show that more than half the movie”s opening-weekend viewers had played the game. I suppose they got what they were expecting. I am a believer in the value-added concept of filmmaking, in which a movie supplies something that a video game does not. Seen as a moviegoing experience, this was not a good one. There are specialist sites on the Web devoted to video games, and they review movies on their terms. I review them on mine. As long as there is a great movie unseen or a great book unread, I will continue to be unable to find the time to play video games.